XPerience offers the ability to play sound effects when a player performs certain actions related to the features within the XPerience mod. These sound effects are played on the client side and not heard to any other players. Each sound effect can be enabled, disabled or changed to any sound effect that is available within the Rust game. You can find more sound effects at Corrosion Hour - Rust Prefab List. RustLevels is in no way affiliated with the website Corrosion Hour. Visit and use these prefabs listed at your own risk.

 

  • Sound Settings Explained:
    • Each option above will enable or disable the sound effect when a player performs the action listed

 

 

  • Sound Effect Paths:
    • NOTE: These settings have to be changed in the config file manually. These MUST include a valid path to a Rust prefab. If this path is not valid it could cause server errors or players to get kicked from the server when it tries to perform the sound effect.
    • To edit these paths open the config file named XPerience.json located in the oxide/config folder on your server. Look for the following section:
    • "Sound Effects": {
          "levelup": true,
          "leveldown": true,
          "rankup": true,
          "statup": true,
          "skillup": true,
          "statreset": true,
          "skillreset": true,
          "scavengerloot": true,
          "foragerloot": true,
          "levelupeffect": "assets/prefabs/misc/halloween/lootbag/effects/silver_open.prefab",
          "leveldowneffect": "assets/bundled/prefabs/fx/player/howl.prefab",
          "rankupeffect": "assets/prefabs/misc/halloween/lootbag/effects/gold_open.prefab",
          "statupeffect": "assets/prefabs/misc/halloween/lootbag/effects/bronze_open.prefab",
          "skillupeffect": "assets/prefabs/misc/halloween/lootbag/effects/bronze_open.prefab",
          "statreseteffect": "assets/bundled/prefabs/fx/player/fall-damage.prefab",
          "skillreseteffect": "assets/bundled/prefabs/fx/player/fall-damage.prefab",
          "scavengerlooteffect": "assets/prefabs/misc/halloween/lootbag/effects/loot_bag_upgrade.prefab",
          "foragerlooteffect": "assets/prefabs/misc/halloween/lootbag/effects/loot_bag_upgrade.prefab"
        },
    • Change the assets path to a valid Rust prefab to change the sound effect for the listed action.